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Prefab TextMeshPro Text overrides reappear when they are reverted indivi...
Reproduction steps:1. Open user's attached project "TextMeshProBug" and scene "Sample scene"2. In the Hierarchy, select "CanvasTestP... Read more
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...
Steps reproduce:1. Open attached project2. Open ShadowMeta.cginc3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)... Read more
2 by 3 layout blanks all editor windows
1. Load any project2. Go to the layout dropdown ( top right corner in unity editor )3. Select 2 by 3 Result: All windows becomes bla... Read more
Console displays "ArgumentNullException: Value cannot be null. Parameter...
Steps to reproduce: Create a project Go to File -> New Scene Select: ** "Basic (URP)"** or "Lit 2D (URP)"* or "Standard (URP)" Cl... Read more
ArgumentException when creating a Font Asset with "Get Kerning Pairs" ch...
How to reproduce:1. Create a new project2. Import the Avalon.tff to the project3. Install TMP package4. Window > TextMeshPro >... Read more
[Source Attribute] Blend source attribute blocks are not useful without ...
Repro steps:1. In initialize, add any blend source attribute block (i.e. blend source velocity)2. Observe there is no blend field Ex... Read more
"Browse" button for Xcode in the "Build Profiles" window is too big
Steps to reproduce: Install 6000.1.0b5 build with "tvOS" module Create a new project If Xcode is installed please remove it Go to Fi... Read more
Scene template badges are not displayed in New Scene Dialog
1-Open a project 2- Create a new scene template 3- Select the scene template 4- In the inspector assign a badge texture to the scene... Read more
[XR] TrackedPoseDriver does not work with Daydream
How to Reproduce: 1) Add a cube to a new scene.2) Attach a trackedPoseDriver to the cube.3) Set the trackedPoseDriver's device field... Read more
Cutout box is covered in a shadow when the object that houses the cutout...
How to reproduce:1. Open the project “IN-116084_StencilCutoutShadows”2. Observe the cutout box (Hole GameObject) in the Game View ta... Read more
All about bugs
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