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[Android] The textures are brighter/washed out when unloading a scene pa...
How to reproduce:1. Open the “TestGround.zip“ project2. Open the “SceneLoader“ scene3. Enter the Play Mode / Build and Run for Andro... Read more
Adding a child with the UI component to a GameObject under the same Canv...
How to reproduce:1. Open the attached "Dropdown Bug Reproduction" project2. Expand the "Canvas" GameObject in Hierarchy and inspect ... Read more
ReadPixels method is not working with custom shader when Texture2D color...
To reproduce:1. Open the attached project2. Build and run the project for WebGL3. Observe that the Quads don't look the same. Attach... Read more
Textures are displayed at half the size when Texture Mipmap Limit is set...
Reproduction steps:1. Open the attached “Repro” project2. Build And Run the project (File > Build And Run)3. Observe the Player E... Read more
[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors a...
When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuf... Read more
[WebGL][Build] DestroyImmediate causes crash
Repro steps:1) Open and build the project2) Run the build and click the Destroy button in it3) Notice the crash Read more
Xcode project Capabilies and entitlements.ppcw not being added when usin...
Reproduction steps:1. Open user's attached project in "SetBackgroundModesIssue.zip"2. "PostBuild.cs" has OnPostProcessBuild function... Read more
Object Picker icon is slightly clipping with the object field bounds
How to reproduce:1. Open any Unity project2. Open any window that contains an Object Picker (e.g. Lighting Settings)3. Note the Obje... Read more
Text sharpness effect is lost if using the “Editor Text Sharpness” setti...
How to reproduce:1. Create a new project2. Go to Preferences > General and change the “Editor Text Sharpness” setting value3. Res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used