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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
7
Found in
6000.0.55f1
6000.2.0f1
6000.3.0a4
6000.4.0a1
Issue ID
UUM-113599
Regression
Yes
[Android] The textures are brighter/washed out when unloading a scene packaged in an older stream from AssetBundles on Android
How to reproduce:
1. Open the “TestGround.zip“ project
2. Open the “SceneLoader“ scene
3. Enter the Play Mode / Build and Run for Android
4. Observe the Game view / Player
Expected result: The textures on the GameObject are not washed out
Actual result: The textures on the GameObjects are washed out
Reproducible with: 2023.2.0a19, 6000.0.55f1, 6000.2.0f1, 6000.3.0a4
Not reproducible with: 2023.2.0a18
Reproducible environment: macOS 15.4.1 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00319, Google - (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Not reproducible with these devices:
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.5
Notes:
- Reproduces in the Android Player too
- Important to note that from 2023.2.0a19 until the 6000.0.37f1 version of the Editor, instead of the textures being lighter, the textures are darker, and after the 6000.0.37f1 version, they are lighter
- Reproducible with both Vulkan and OpenGLES3 Graphics API
- Does not reproduce with macOS Standalone, when building the AssetBundle with “BuildTarget.StandaloneOSX“ and loading them with the Standalone module active (Does not reproduce in the Editor either when the Standalone module is active)
- Does not reproduce when just loading the asset instead of the whole scene
- Reproduces when loading the scene with both the “SceneManager.LoadScene“ and “SceneManager.LoadSceneAsync“
Comments (3)
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colin-defais
Sep 16, 2025 07:53
I have got the same issue on Meta Quest, I had to use this workaround but it's far from being perfect https://discussions.unity.com/t/unity-6-android-wrong-color-space-when-loading-textures-from-assetbundles-made-with-unity-2022-3-x/1587473/2
davegreco
Sep 15, 2025 20:18
For my company these asset bundles are like jpeg files we don't have the source files for them anymore and cannot just rebuild them. There is no reason these shouldn't work perpetually for people. Why are things so unstable?
trevor-hzd
Sep 15, 2025 20:07
My team could greatly benefit from having this issue fixed quickly.