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Native Collection disposal error is thrown when using IAnimationJob even...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Console Window Expec... Read more
[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
Multiple Playmode Tests return different results when run in batchmode
How to reproduce:1. Unzip the project2. Modify "RunTests" and "RunTests_Batchmode" .bat files (change the file paths so they are val... Read more
Realtime Shadows pass through lightmaped objects in mixed lighting
To reproduce:1. Unzip and open attached Unity project2. Open Lightmaperror scene3. Wait till baking is done Expected : Shadows from ... Read more
Particle batching broken when using a Default Particle System
1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more
Object Picker button stops functioning when the Object field is no longe...
How to reproduce:1. Open the attached project "Case_1423643.zip"2. In the Menu Bar select "Window -> My Window"3. Change the widt... Read more
Sprite playback in the Animation Window repeats frame 16
Sprite playback in the Animation Window repeats frame 16. Repro:1- Open attached project.2- Open scene "ReproScene".3- Select game o... Read more
Serialized Key Code type fields are changed to a different type than the...
How to reproduce:1. Open the user’s attached “TestInputBug.zip” project2. In the Hierarchy window, select “GameObject” GameObject3. ... Read more
Connecting a GPU Event to multiple systems throws an error and stops VFX...
Steps to reproduce: Open the attached package Open VFX Connect 'Spawn Event' GPU Event to 'Initialize Particle Strip' Init context A... Read more
Imported texture has default settings when the .meta file has a merge co...
Reproduction steps:1. Create a new Unity project2. Copy “IMAGE” and “IMAGEMETA” to the assets folder3. Right-click in the Project wi... Read more
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