Search Issue Tracker
By Design
Votes
1
Found in
2023.1.7f1
2023.2.0b3
2023.3.0a1
Issue ID
UUM-44707
Regression
No
Serialized Key Code type fields are changed to a different type than the set ones
How to reproduce:
1. Open the user’s attached “TestInputBug.zip” project
2. In the Hierarchy window, select “GameObject” GameObject
3. In the Inspector window, observe the Key Codes of the elements
Expected result: Key Codes are: “Mouse 0”, “Mouse 1”, “Print”
Actual result: Key Codes are: “Print”, “Sys Req” and “Left Windows”
Reproducible with: 2021.3.29f1, 2022.2.20f1, 2023.1.0a1, 2023.1.7f1, 2023.2.0b3
Not reproducible with: 2022.3.0f1, 2022.3.6f1
Fixed in: 2022.2.21f1
Reproduced on: macOS 13.4.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Resolution Note:
The data in the repro project's scene seems to be wrong. For example, KeyCode.Mouse0=323, but in SampleScene.unity, the serialized value says "keyCode: 316".
The only explanation I can provide is that some older versions of Unity have a bug that will make them save a scene with the wrong values in it. All recent official releases of Unity will save their data correctly. Unfortunately, scenes saved with wrong data can't be fixed automatically by upgrading to a more recent version of Unity that doesn't have the bug.