Search Issue Tracker
Fixed
Fixed in 6000.3.0b9, 6000.4.0a2
Votes
0
Found in
6000.4.0a1
Issue ID
UUM-116901
Regression
No
Connecting a GPU Event to multiple systems throws an error and stops VFX compilation
Steps to reproduce:
- Open the attached package
- Open VFX
- Connect 'Spawn Event' GPU Event to 'Initialize Particle Strip' Init context
Actual results: Error is thrown, vfx stops compiling
Expected results: Disconnect connection from previous system if it connected to a new valid one
Reproducible with versions: 6000.4.0a1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): macOS
Notes:
- tested on trunk only
- Unity cannot compile the VisualEffectAsset at path "Assets/Repro-Context-Connections/New VFX.vfx" because of the following exception:
System.InvalidOperationException: Unexpected multiple GPU Event
at UnityEditor.VFX.VFXGraphCompiledData+<ComputeEventListFromSlot>d__33.MoveNext () [0x0007b] in /Users/vita.skruibyte/Documents/unity/packages/com.unity.visualeffectgraph/Editor/Compiler/VFXGraphCompiledData.cs:1083
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
Add comment