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[Android] Time.deltaTime value becomes constant 0.3(3) after sending to ...
How to reproduce it: 1. Open the user's attached project "RenderFrameIntervalTest.zip" 2. Build and Run the project on the Android d... Read more
[Mobile] ARTrackedImage is added/removed multiple times when scanning an...
Reproduction steps: 1. Open the user's attached project "ARTrackedImageFlicker.zip" 2. Go to Assets/Targets and open the first image... Read more
[VFX Graph] Composition Direction/Position Blend mode has two sliders fo...
How to reproduce: 1. import the attached .vfx and open the graph 2. Select Position(Mesh) 3. In the Inspector, change Composition Di... Read more
The wrong variable value is used when accessing it from a method which i...
Reproduction steps: 1. Download and open the attached project "1318169.zip" 2. Enter Play mode and notice the values logged in the c... Read more
Input lag on macOS 12.3.1 when the native touchpad input system is used
Reproduction steps: 1. Open the attached project 2. Open the "SampleScene" and enter the Play mode 3. Drag 2 fingers in circles on t... Read more
Avatar Masks with non-empty transforms prevent material reference animat...
How to reproduce: 1. Open project "2021.2.x_avatar_mask_test.zip" 2. Open "TestScene" Scene (Assets>Scenes>TestScene) 3. Enter the P... Read more
Play Mode gets immediately exited after loading when Play button is doub...
How to reproduce: 1. Create a new project 2. Double click the Play button Expected result: Pressing the Play button disables it unt... Read more
'Internal: JobTempAlloc has allocations that are more than 4 frames old'...
How to reproduce: 1. Open attached project 2. Open Profiler and enable Live Timeline 3. Enter Play mode 4. Observe console Warnings... Read more
Build crashes when using UNITY_EDITOR macro that has variables inside in...
How to reproduce: 1. Open the user's attached project 2. Build and Run the Test scene Expected result: build launches Actual result... Read more
Editor crashes in Play mode when Groupshared memory and a constant buffe...
How to reproduce: 1. Download the attached project 'GroupsharedCrash.zip' 2. Change platform to Standalone and change back to Androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view