Search Issue Tracker
Active
Votes
5
Found in
2021.2.0a9
2022.1
2022.1.0a10
Issue ID
1367688
Regression
Yes
'Internal: JobTempAlloc has allocations that are more than 4 frames old' spam warnings when Profiling with Live Timeline enabled
How to reproduce:
1. Open attached project
2. Open Profiler and enable Live Timeline
3. Enter Play mode
4. Observe console
Warnings:
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
Reproduced with: 2021.2.0a9, 2021.2.0b14, 2022.1.0a10
Does not reproduce with: 2021.1.22f1, 2021.2.0a8 (project fails to load due to errors)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Yany
Oct 13, 2025 17:07
Stack Trace of the very same issue with Unity v6.2.7f2
Allocation of 152 bytes at b01e3cb0 in block 0 (frameIndex=2, lifetime=4, age=3, state=OK)
0x00007ffb98ebc5d8 (Unity) UnsafeUtility_CUSTOM_MallocTracked
0x0000015af3bf12ed (Mono JIT Code) (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.UnsafeUtility:MallocTracked (long,int,Unity.Collections.Allocator,int)
0x0000015b775499bb (Mono JIT Code) Unity.Collections.NativeArray`1<long>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<long>&)
0x0000015b775498a3 (Mono JIT Code) Unity.Collections.NativeArray`1<long>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000015b77549793 (Mono JIT Code) UnityEngine.Rendering.ParallelBitArray:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) (at ./Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/GPUDriven/Utilities/ParallelBitArray.cs:26)
0x0000015b6f05357b (Mono JIT Code) UnityEngine.Rendering.InstanceCuller:CreateSceneViewHiddenObjectsCullingJob_EditorOnly (UnityEngine.Rendering.BatchCullingContext&,UnityEngine.Rendering.CPUInstanceData/ReadOnly&,UnityEngine.Rendering.CPUSharedInstanceData/ReadOnly&,Unity.Collections.NativeArray`1<byte>,Unity.Jobs.JobHandle) (at ./Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/GPUDriven/InstanceCuller.cs:2167)
0x0000015b6f045e03 (Mono JIT Code) UnityEngine.Rendering.InstanceCuller:CreateCullJobTree (UnityEngine.Rendering.BatchCullingContext&,UnityEngine.Rendering.BatchCullingOutput,UnityEngine.Rendering.CPUInstanceData/ReadOnly&,UnityEngine.Rendering.CPUSharedInstanceData/ReadOnly&,UnityEngine.Rendering.CPUPerCameraInstanceData&,UnityEngine.Rendering.GPUInstanceDataBuffer/ReadOnly&,Unity.Collections.NativeList`1<UnityEngine.Rendering.LODGroupCullingData>,UnityEngine.Rendering.CPUDrawInstanceData,Unity.Collections.NativeParallelHashMap`2<uint, UnityEngine.Rendering.BatchID>,single,UnityEngine.Rendering.OcclusionCullingCommon) (at ./Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/GPUDriven/InstanceCuller.cs:1989)
0x0000015b775b15eb (Mono JIT Code) UnityEngine.Rendering.InstanceCullingBatcher:OnPerformCulling (UnityEngine.Rendering.BatchRendererGroup,UnityEngine.Rendering.BatchCullingContext,UnityEngine.Rendering.BatchCullingOutput,intptr) (at ./Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/GPUDriven/InstanceCullingBatcher.cs:680)
0x0000015b775b1b58 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_JobHandle_BatchRendererGroup_BatchCullingContext_BatchCullingOutput_intptr (UnityEngine.Rendering.BatchRendererGroup,UnityEngine.Rendering.BatchCullingContext,UnityEngine.Rendering.BatchCullingOutput,intptr)
0x0000015b775af31f (Mono JIT Code) UnityEngine.Rendering.BatchRendererGroup:InvokeOnPerformCulling (UnityEngine.Rendering.BatchRendererGroup,UnityEngine.Rendering.BatchRendererCullingOutput&,UnityEngine.Rendering.LODParameters&,intptr)
0x0000015b775afd07 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr&_intptr&_intptr (object,intptr,intptr,intptr)
0x00007ffb8c736e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffb8c678874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffb8c678960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ffb99d9aa44 (Unity) scripting_method_invoke
0x00007ffb99d72fe3 (Unity) ScriptingInvocation::Invoke
0x00007ffb99d6e6e5 (Unity) ScriptingInvocation::Invoke<void>
0x00007ffb99eff05f (Unity) Scripting::UnityEngine::Rendering::BatchRendererGroupProxy::InvokeOnPerformCulling
0x00007ffb996ce661 (Unity) BatchRendererGroup::OnBeforeCulling
After years, this is still an issue.
nalex66
May 22, 2024 15:11
I get this warning constantly when Timelines are running. I'm using the latest LTS (2022.3.29f1), but this has gone on since I started using Timelines over a year ago in 2021 LTS.
StaceyFreeland
Apr 09, 2022 17:07
I have this exact issue