Search Issue Tracker
Active
Votes
5
Found in
2021.2.0a9
2022.1
2022.1.0a10
Issue ID
1367688
Regression
Yes
'Internal: JobTempAlloc has allocations that are more than 4 frames old' spam warnings when Profiling with Live Timeline enabled
How to reproduce:
1. Open attached project
2. Open Profiler and enable Live Timeline
3. Enter Play mode
4. Observe console
Warnings:
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
Reproduced with: 2021.2.0a9, 2021.2.0b14, 2022.1.0a10
Does not reproduce with: 2021.1.22f1, 2021.2.0a8 (project fails to load due to errors)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Yany
Oct 13, 2025 17:07
Stack Trace of the very same issue with Unity v6.2.7f2
Allocation of 152 bytes at b01e3cb0 in block 0 (frameIndex=2, lifetime=4, age=3, state=OK)
0x00007ffb98ebc5d8 (Unity) UnsafeUtility_CUSTOM_MallocTracked
0x0000015af3bf12ed (Mono JIT Code) (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.UnsafeUtility:MallocTracked (long,int,Unity.Collections.Allocator,int)
0x0000015b775499bb (Mono JIT Code) Unity.Collections.NativeArray`1<long>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<long>&)
0x0000015b775498a3 (Mono JIT Code) Unity.Collections.NativeArray`1<long>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000015b77549793 (Mono JIT Code) UnityEngine.Rendering.ParallelBitArray:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) (at ./Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/GPUDriven/Utilities/ParallelBitArray.cs:26)
0x0000015b6f05357b (Mono JIT Code) UnityEngine.Rendering.InstanceCuller:CreateSceneViewHiddenObjectsCullingJob_EditorOnly (UnityEngine.Rendering.BatchCullingContext&,UnityEngine.Rendering.CPUInstanceData/ReadOnly&,UnityEngine.Rendering.CPUSharedInstanceData/ReadOnly&,Unity.Collections.NativeArray`1<byte>,Unity.Jobs.JobHandle) (at ./Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/GPUDriven/InstanceCuller.cs:2167)
0x0000015b6f045e03 (Mono JIT Code) UnityEngine.Rendering.InstanceCuller:CreateCullJobTree (UnityEngine.Rendering.BatchCullingContext&,UnityEngine.Rendering.BatchCullingOutput,UnityEngine.Rendering.CPUInstanceData/ReadOnly&,UnityEngine.Rendering.CPUSharedInstanceData/ReadOnly&,UnityEngine.Rendering.CPUPerCameraInstanceData&,UnityEngine.Rendering.GPUInstanceDataBuffer/ReadOnly&,Unity.Collections.NativeList`1<UnityEngine.Rendering.LODGroupCullingData>,UnityEngine.Rendering.CPUDrawInstanceData,Unity.Collections.NativeParallelHashMap`2<uint, UnityEngine.Rendering.BatchID>,single,UnityEngine.Rendering.OcclusionCullingCommon) (at ./Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/GPUDriven/InstanceCuller.cs:1989)
0x0000015b775b15eb (Mono JIT Code) UnityEngine.Rendering.InstanceCullingBatcher:OnPerformCulling (UnityEngine.Rendering.BatchRendererGroup,UnityEngine.Rendering.BatchCullingContext,UnityEngine.Rendering.BatchCullingOutput,intptr) (at ./Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/GPUDriven/InstanceCullingBatcher.cs:680)
0x0000015b775b1b58 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_JobHandle_BatchRendererGroup_BatchCullingContext_BatchCullingOutput_intptr (UnityEngine.Rendering.BatchRendererGroup,UnityEngine.Rendering.BatchCullingContext,UnityEngine.Rendering.BatchCullingOutput,intptr)
0x0000015b775af31f (Mono JIT Code) UnityEngine.Rendering.BatchRendererGroup:InvokeOnPerformCulling (UnityEngine.Rendering.BatchRendererGroup,UnityEngine.Rendering.BatchRendererCullingOutput&,UnityEngine.Rendering.LODParameters&,intptr)
0x0000015b775afd07 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr&_intptr&_intptr (object,intptr,intptr,intptr)
0x00007ffb8c736e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffb8c678874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffb8c678960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ffb99d9aa44 (Unity) scripting_method_invoke
0x00007ffb99d72fe3 (Unity) ScriptingInvocation::Invoke
0x00007ffb99d6e6e5 (Unity) ScriptingInvocation::Invoke<void>
0x00007ffb99eff05f (Unity) Scripting::UnityEngine::Rendering::BatchRendererGroupProxy::InvokeOnPerformCulling
0x00007ffb996ce661 (Unity) BatchRendererGroup::OnBeforeCulling
After years, this is still an issue.
nalex66
May 22, 2024 15:11
I get this warning constantly when Timelines are running. I'm using the latest LTS (2022.3.29f1), but this has gone on since I started using Timelines over a year ago in 2021 LTS.
StaceyFreeland
Apr 09, 2022 17:07
I have this exact issue