Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
2021.2.0a21
2021.2.16f1
2022.1
2022.2
Issue ID
1413012
Regression
Yes
Editor crashes in Play mode when Groupshared memory and a constant buffer value is used in a compute shader on OpenGLES3
How to reproduce:
1. Download the attached project 'GroupsharedCrash.zip'
2. Change platform to Standalone and change back to Android (just change to Android if it's already set to Standalone on launch)
3. Enter Play mode
Expected result: The Editor does not crash
Actual result: The Editor crashes
Reproducible with: 2021.2.0a21, 2021.2.17f1, 2022.1.0b14, 2022.2.0a9
Not reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.0a20
Notes:
- Step 2 is required each time project version is changed or after the project crashes
- Step 2 can also be done by doing small changes to compute shader file (e.g. writing a comment)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a11
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.1f1