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0
votes
Fixed

[Prefabs] Blue highlight (override indicator) is missing for Cooking opt...

Physics

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Aug 03, 2020

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Version/s: 2018.4, 2019.4, 2019.4.7f1, 2020.1, 2020.2

[Prefabs] Blue highlight (override indicator) is missing for Cooking options dropdown in Mesh collider even though changes are visib... Read more

0
votes
By Design

Editor does not change Editor Theme when compilation errors are present

Themes

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Aug 17, 2020

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Version/s: 2018.4.26f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Create a new project 2. Create script with compilation error 3. Go to main menu Unity=>Preferences=>General=>Ed... Read more

0
votes
Fixed

[Collections] Obsolete ArgumentOutOfRangeException errors are thrown whe...

Mono

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Jul 13, 2020

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Version/s: 2018.4, 2019.3.10f1, 2020.2

Reproduction steps: 1. Open the attached project ("NativeArrays.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode 4. ... Read more

0
votes
Postponed

Editor does not inform the user that a project is located in an unsuppor...

Asset - Database

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Jul 14, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

Reproduction steps: 1. Create a new project in an unsupported file system (e.g. exFAT, FAT32) Expected result: an error or warning ... Read more

0
votes
Active

Unrelated Objects/Metadata are assigned to samples past the last one wit...

--

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Mar 13, 2024

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Version/s: 2017.3.0a5, 2018.4.36f1, 2019.4.40f1, 2020.3.48f1, 2021.3.36f1, 2022.3.21f1, 2023.2.0a8, 2023.3.0a1, 6000.0.0b1, 7000.0.0a1

Reproduction steps: 1. Open the "IN-70846.zip" project 2. Open "Assets/Scenes/Terminal/TerminalScene" 3. Enter Play mode 4. Open... Read more

0
votes
Fixed

Editing ParamEQ through dragging on the graph is not undoable

Audio

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Jul 11, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

How to reproduce: 1. Open user-submitted project (workbench-2019.2.zip) 2. Open the AudioMixer asset in the Audio Mixer window 3. Se... Read more

1
votes
By Design

Unexpected break out of an infinite loop when calling IJob.Execute() method

Mono

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Aug 06, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

How to reproduce: 1. Open attached "EternalJob" project 2. Enter Play Mode 3. After the game start, exit the Play Mode 4. Enter Play... Read more

0
votes
Fixed

Shaders who use Clip() have "&" in the output on OpenGL ES 2.0

Shaders

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Jul 17, 2020

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Version/s: 2018.4, 2018.4.24f1, 2019.3

How to reproduce: 1. Open the attached "Clip GLES2 Bug.zip" project 2. Make sure OpenGL 2.0 is the only graphics API in the Player S... Read more

0
votes
Won't Fix

RenderTexture.useDynamicScale always returns false when in Play Mode

Texture

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Jul 08, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.2

How to reproduce: 1. Open the attached project's "case_1261713-Project.zip" Scene labeled "SampleScene" 2. In the Project Window, se... Read more

0
votes
Won't Fix

[WebGL] Distant SwiftShader mipmaps are rendered black when using Chromi...

WebGL

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Jul 25, 2020

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Version/s: 2018.4.15f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1265867-gridtest.zip") 2. Open the repro scene ("gridtest") 3. Make a WebGL ... Read more

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