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[TextMeshPro] Reset Functionality doesn't work for Font Asset
Reset Functionality doesn't work for Following Properties under Font Asset 1)Face Info, 2)Font Weights 3) Fallback Font Assets 4) Gl... Read more
[TextMeshPro] Truncate mode cuts off text when using Content Size Fitter
Reproduction steps: 1. Open the attached project “TruncateRepro” 2. Open the “Assets/Scenes/ContentSizeFitter” scene 3. Compare t... Read more
[TMP] Distance Field Surface Shader is pink when using URP
Reproduction steps: 1. Open attached "TMPShader" Project 2. Open Assets\Scenes\SampleScene Scene Expected result: The TMP Distance ... Read more
[TextMeshPro] Text is not rendered when huge part of it is masked using ...
How to reproduce: 1. Open the attached project "1253625.zip" 2. Open the "TEST" Scene 3. Enter the Play Mode 4. In the Game View cli... Read more
Editor freezes when TextMeshPro Text contains an Enter symbol and Overfl...
Reproduction steps: 1. Open attached project "1219055_TMP" 2. In the Hierarchy, create a new "Text - TextMeshPro" Game Object 3. In ... Read more
[UWP] TMP Input Field doesn't show word suggestion on TouchScreenKeyboard
How to reproduce: 1. Open the attached " TMPBug.zip" project 2. Build to UWP 3. Open built the solution in Visual Studio 4. Start De... Read more
[TMP]Input value for the Margins is not changing when a mouse is dragged...
On dragging the mouse cursor over the input field of "Margins(Left, Top, Right, Bottom)" properties don't change its value under "Ex... Read more
Canvas Renderer component is hidden when the "TextMeshPro - Text" GameOb...
How to reproduce: 1. Create a new project and add the TextMeshPro package 2. Create a "TextMeshPro - Text" GameObject via Create > 3... Read more
[TMP] Unable to add key to recording Animation of UI component - Text (TMP)
Unable to add key to recording Animation of UI component - Text (TMP). Only Shader values which are added as default in LiberationS... Read more
Sprite in the TMP Text field is not rendered when the text gets out of t...
How to reproduce: 1. Open the user’s attached project 2. Enter Play Mode 3. In the Hierarchy select the “Text (TMP)” GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
- The construction of a specific class breaks the binding Bool references and does not allow them to be toggled on back by hand when working in the Custom Editor window
- AssetReferenceAtlasedSprite creates a copy of the Sprite during Addressables.LoadAssetAsync<TObject> which does not release when Addressables.Release is used
- Crash on TryToRegisterMonoScriptToHashMap when importing a specific .unitypackage