Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.1
Issue ID
1190740
Regression
No
[TMP] Unable to add key to recording Animation of UI component - Text (TMP)
Unable to add key to recording Animation of UI component - Text (TMP).
Only Shader values which are added as default in LiberationSans SDF Material are unable to add key.
Steps to Reproduce:
1. Create a new Project
2. Select Hierarchy > right-click > UI > Text - TextMeshPro
3. Import required package
4. Select Hierarchy > SampleScene > Canvas > Text (TMP) and Open Animation Window > Animation
5. Create Animation for Text (TMP)
6. Click on Record Button
7. Increase value in Text (TMP) > Inspector > TextMeshPro - Text(UI) > Face > Softness
Expected Result:
Key adds in the keyframe in Animation window
Actual Result:
Keys are not added in the Keyframe in animation window
Note:
- Keys are being added in when Hierarchy > right-click > 3D Object > Text - TextMeshPro is created
Reproducible Package: 2.0.1, 2.0.0,1.0.21
Reproducible in: 2020.1.0a8, 2019.3.0b7, 2019.2.0f1, 2019.1.14f1
Environment: Windows 10, Linux Ubuntu 16.04 LTS and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent NullReferenceException while connecting Edges in the Graph
- Output Decals URP link in Learning Templates directs to HDRP Lit Decal Documentation
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
Resolution Note:
To add a key frame in animation for material the gameobject should have a Renderer attached to it as the material key frames are tracked with reference to a renderer. Since UI objects does not have any renderers(CanvasRenderer is not a Renderer class instead it is a Component class), any changes made to material values are not tracked for animation.