Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.3
Issue ID
1308225
Regression
No
[TMP] Distance Field Surface Shader is pink when using URP
Reproduction steps:
1. Open attached "TMPShader" Project
2. Open Assets\Scenes\SampleScene Scene
Expected result: The TMP Distance Field Surface Shader is rendered using URP
Actual result: The TMP Distance Field Surface Shader is Pink
Reproducible with: 2.1.3 (2019.4.20f1), 3.0.3(2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with: 2018.4 (No URP)
Notes:
Mobile version of the Shader is also broken
Comments (1)
-
sotia55
Jan 05, 2023 17:03
Is there any update on the status of these new shaders for URP?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
Surface shaders do not work with URP and HDRP.
A separate set of UPR and HDRP compatible shaders are in development.