Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.3
Issue ID
1308225
Regression
No
[TMP] Distance Field Surface Shader is pink when using URP
Reproduction steps:
1. Open attached "TMPShader" Project
2. Open Assets\Scenes\SampleScene Scene
Expected result: The TMP Distance Field Surface Shader is rendered using URP
Actual result: The TMP Distance Field Surface Shader is Pink
Reproducible with: 2.1.3 (2019.4.20f1), 3.0.3(2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with: 2018.4 (No URP)
Notes:
Mobile version of the Shader is also broken
Comments (1)
-
sotia55
Jan 05, 2023 17:03
Is there any update on the status of these new shaders for URP?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors are thrown in the console while using perforce when moving an asset using shortcuts
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
Resolution Note:
Surface shaders do not work with URP and HDRP.
A separate set of UPR and HDRP compatible shaders are in development.