Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.0.1
Issue ID
1184542
Regression
No
[TextMeshPro] Reset Functionality doesn't work for Font Asset
Reset Functionality doesn't work for Following Properties under Font Asset
1)Face Info,
2)Font Weights
3) Fallback Font Assets
4) Glyph Adjustment Table
Steps to repro:
1. Create a new project with TextMesh package installed.
2. Window > TextMeshPro >TMP Importer> Import TMP Essential Resources
3. Hierarchy > right-click > 3D Object > Text - TextMeshPro
4. Project Window > Assets > TestMeshPro > Fonts & Materials
5. Select the "LiberationSans SDF - Fallback"
6. Change any property from Inspector tab
7. Settings > Reset
Actual Result:
Properties of font asset do not reset.
Expected Result:
Properties of font asset get reset.
Note:
Refer attached video.
Reproducible on: 2020.1.0a4, 2019.3.0b4, 2019.2.1f1
Package Version reproducible: 2.0.1,1.4.0
Environment:
Windows 10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
This Reset function is designed to only reset the dynamic data of the font asset which are the Glyph, Character and Font Features (Glyph Adjustment Table) as well as Atlas Texture content.