Search Issue Tracker
Fixed
Fixed in 3.2.x
Votes
0
Found in [Package]
3.2.x
Issue ID
TMPB-165
Regression
No
[TextMeshPro] Truncate mode cuts off text when using Content Size Fitter
Reproduction steps:
1. Open the attached project “TruncateRepro”
2. Open the “Assets/Scenes/ContentSizeFitter” scene
3. Compare the texts in the Game view
Expected result: The end of the text is same in the both columns
Actual result: The end of the first column text is cut off
Reproducible with: 3.0.6 (2020.3.44f1), 3.2.0-pre.4 (2020.3.44f1, 2021.3.17f1, 2022.1.24f1, 2022.2.3f1, 2023.1.0a26)
Couldn’t test with: 3.0.6 (2021.3.17f1, 2022.1.24f1, 2022.2.3f1, 2023.1.0a26) - Couldn't downgrade due to errors in the scripts and package errors 4.0.0-pre.1 (2022.1.24f1) - The text wasn’t rendering and “NullReferenceException” was being thrown 4.0.0-pre.1 (2022.2.3f1, 2023.1.0a26) - errors in the package
Reproducible on: macOS 13.1 (Intel)
Notes:
- This is reproducible when using the Japanese alphabet
- This is not reproducible when using English alphabet
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 3.2.x):
Ensure PreferredHeight handles various line heights correctly.