Search Issue Tracker
Fixed
Fixed in 3.2.x
Votes
0
Found in [Package]
3.2.x
Issue ID
TMPB-165
Regression
No
[TextMeshPro] Truncate mode cuts off text when using Content Size Fitter
Reproduction steps:
1. Open the attached project “TruncateRepro”
2. Open the “Assets/Scenes/ContentSizeFitter” scene
3. Compare the texts in the Game view
Expected result: The end of the text is same in the both columns
Actual result: The end of the first column text is cut off
Reproducible with: 3.0.6 (2020.3.44f1), 3.2.0-pre.4 (2020.3.44f1, 2021.3.17f1, 2022.1.24f1, 2022.2.3f1, 2023.1.0a26)
Couldn’t test with: 3.0.6 (2021.3.17f1, 2022.1.24f1, 2022.2.3f1, 2023.1.0a26) - Couldn't downgrade due to errors in the scripts and package errors 4.0.0-pre.1 (2022.1.24f1) - The text wasn’t rendering and “NullReferenceException” was being thrown 4.0.0-pre.1 (2022.2.3f1, 2023.1.0a26) - errors in the package
Reproducible on: macOS 13.1 (Intel)
Notes:
- This is reproducible when using the Japanese alphabet
- This is not reproducible when using English alphabet
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note (fix version 3.2.x):
Ensure PreferredHeight handles various line heights correctly.