Search Issue Tracker
SpriteShapeController throws argument exception when disabling Edit Spli...
How to reproduce:1. Open the attached project2. Open bugscene3. Select SpriteShape in the Scene Hierarchy4. Click Edit Spline in the... Read more
Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is E...
How to reproduce:1. Open the user's attached "TesteProject.zip" project2. Open the "SampleScene" Scene3. Select the "New SpriteShape... Read more
All open Scenes get dirty when editing a SpriteShape Spline
How to reproduce:1. Open the user's attached project2. In the Hierarchy select 'Open Sprite Shape'3. In the Inspector select 'Edit S... Read more
Platform's colliders do not extend to the end of the sprite texture
Reproduction steps:1. Download and open the attached "BirdPerson.zip" project2. In the Hierarchy window, select "Level" > "Terrai... Read more
Sprite Shapes appear only when their pivot is revealed in the Scene view
How to reproduce:1. Open user attached project "CaveDefender-UI.zip"2. In the Scene view slowly zoom out Expected result: Sprite sha... Read more
2D Polygon collider does not fit open ended sprite shape
2D Polygon collider does not fit open ended sprite shape Repro steps:1. Download and open the attached "Polygon fail example.zip" pr... Read more
Crash when disable Optimizing the geometry of SpriteShape
How to reproduce:1. Open the project "UIToolkit Bug.zip"2. Open "Test" Scene (Assets>Test)3. Select "Terrain" in the Hierarchy wi... Read more
[2D][SpriteShape] After editing sprite variant list in SpriteShape Contr...
Reproduction steps:1. Open user's provided project "21_2_SS_Test.zip"2. From the Assets folder drag "Sprite Shape Profile.asset" int... Read more
SpriteShapeProfile Corners fields disappear when a field above has been ...
How to reproduce:1. Open the attached project (SpriteShapeProfileTest.zip)2. In the Project window, in the Assets folder, select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled