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Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is E...
How to reproduce: 1. Open the user's attached "TesteProject.zip" project 2. Open the "SampleScene" Scene 3. Select the "New SpriteSh... Read more
All open Scenes get dirty when editing a SpriteShape Spline
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select 'Open Sprite Shape' 3. In the Inspector select 'Edi... Read more
Platform's colliders do not extend to the end of the sprite texture
Reproduction steps: 1. Download and open the attached "BirdPerson.zip" project 2. In the Hierarchy window, select "Level" > "Terrain... Read more
Sprite Shapes appear only when their pivot is revealed in the Scene view
How to reproduce: 1. Open user attached project "CaveDefender-UI.zip" 2. In the Scene view slowly zoom out Expected result: Sprite ... Read more
Sprite Shape is not filled when "Closed Sprite Shape" is enabled and "De...
How to reproduce: 1. Open the "URPTest" project 2. Select the "Closed Sprite Shape" GameObject 3. In the Inspector enable "Fill ... Read more
[2D][SpriteShape] Control point selection flickers when drag and multi-s...
[2D][SpriteShape] Control point selection flickers when drag and multi-select points in scene Repro steps: - Open SampleScene, sele... Read more
[2D][SpriteShape] After editing sprite variant list in SpriteShape Contr...
Reproduction steps: 1. Open user's provided project "21_2_SS_Test.zip" 2. From the Assets folder drag "Sprite Shape Profile.asset" i... Read more
SpriteShapeProfile Corners fields disappear when a field above has been ...
How to reproduce: 1. Open the attached project (SpriteShapeProfileTest.zip) 2. In the Project window, in the Assets folder, select t... Read more
Sprite Shape Corner is not set when setting multiple corners
How to reproduce: 1. Open project "UIToolkit Bug.zip" 2. In the Hierarchy window select "Open Sprite Shape" 3. In the Inspector wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used