Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
6.0.2
Issue ID
1375174
Regression
Yes
Sprite Shape Corner is not set when setting multiple corners
How to reproduce:
1. Open project "UIToolkit Bug.zip"
2. In the Hierarchy window select "Open Sprite Shape"
3. In the Inspector window press the "Edit Spline" button
4. In the Scene window select on corners and check Corner setting in Hierarchy
5. In the Scene window select all three corners
6. In the Inspector window press the Corner setting button "Stretched"
7. Select "Stretched"
8. Observe every point's Corner setting
Expected result: All corners Corner setting is "Stretched"
Actual result: All corners Corner setting is not changed
Reproducible with: 6.0.2 (2021.1.25f1), 7.0.2 (2021.2.0b17, 2022.1.0a13)
Not reproducible with: 3.0.17 (2019.4.31f1), 5.1.5 (2020.3.20f1), 6.0.1 (2021.1.25f1)
Notes:
-Selecting the first corner had different Corner setting when selecting it first or selecting it after the second corner ("Settings.mp4")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1378775