Search Issue Tracker
Fixed in 7.0.2
Fixed in 5.1.5, 7.0.1
Votes
0
Found in [Package]
5.1.3
Issue ID
1348701
Regression
Yes
Platform's colliders do not extend to the end of the sprite texture
Reproduction steps:
1. Download and open the attached "BirdPerson.zip" project
2. In the Hierarchy window, select "Level" > "Terrain" > "Floating1WayPlatform (2)"
3. Observe the game object's collider in the Scene view
Expected result: The game object's collider is extended to the end of the sprite
Actual result: The game object's collider is not extended to the end of the sprite
Reproducible with: 5.1.3 (2020.3.16f1), 6.0.1 (2021.1.17f1), 7.0.0-pre.3 (2021.2.0b7, 2022.1.0a5)
Not reproducible with: 5.1.2 (2020.3.16f1)
Comments (1)
-
UncleAlias
Nov 05, 2021 19:09
Thanks for fixing this!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
Resolution Note (fix version 7.0.2):
Fix for issue available on Unity 2022.1.0a14 and above
Resolution Note (fix version 5.1.5):
Fix for this issue is available on Unity 2020.3.21f1 and above