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[Android] "Internal: deleting an allocation that is older than its permi...

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Dec 21, 2023

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Version/s: 2022.3.16f1, 2023.3.0b1, 6000.0.0b11

Reproduction steps: 1. Open the user’s attached “OnDemandRendering Test” project 2. Build and Run (File > Build And Run) 3. Obser... Read more

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Unused fields in constant buffers are removed when shaders are compiled

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Dec 22, 2023

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1, 6000.0.0b11

How to reproduce: 1. Open the attached “shader_issue” project 2. In the Project window, select the “sh” shader 3. In the Inspecto... Read more

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[TextMeshPro]Zero Width Space generated by TextMeshPro InputField set to...

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Dec 22, 2023

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Version/s: 2022.3.15f1, 2023.2.4f1, 2023.3.0a18

Reproduction steps: 1. Open the attached "ReproProj.zip" 2. Open "Assets/Scenes/SampleScene" 3. Observe the Game View Expected... Read more

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[Android] Opaque Alpha Clip shader is not rendered on some Android devic...

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Jan 02, 2024

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Version/s: 2022.3.16f1, 2023.2.4f1, 2023.3.0a19, 6000.0.0b11

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Bug Scene.unity” Scene 3. Switch to Android Pla... Read more

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NavMesh Agents struggle to make sharp turns when the application's frame...

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Jan 03, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1, 6000.0.0b11

How to reproduce: 1. Open the attached “navmesh_fps_issue” project 2. Open the “TestScene” (Assets > AITest > TestScene) 3. Ente... Read more

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Memory leak when using SerializeReference in IL2CPP Build

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Jan 03, 2024

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Version/s: 2022.3.17f1, 2023.2.4f1, 2023.3.0b1, 6000.0.0b11

How to reproduce: 1. Open the attached project "SerializeReference MemLeak.zip" 2. Build And Run the project 3. Open the Memory P... Read more

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[Usability][URP] Static Shadow Caster (from hdrp) flag does nothing

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Jan 03, 2024

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Version/s: 2021.3.33f1, 2022.3.18f1, 2023.1.21f1, 2023.2.5f1, 7000.0.0a1

*Steps to reproduce* # Create a new project or import an existing one using Unity 2021.3 LTS or newer # Add a 3D object to the s... Read more

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Crash on Component_Get_Custom_PropTransform when using MemberwiseClone()...

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Jan 05, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b1, 6000.0.0b11

Reproduction steps: 1. Open the attached project “BugCrashTesting.zip” 2. Open “SampleScene” 3. Enter and exit Play Mode 4. Obse... Read more

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Enter/Exit Play mode loading times are a lot longer when a lot of collid...

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Dec 22, 2023

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Version/s: 2021.3.33f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a16, 6000.0.0b11

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “PackedScene” scene 3. Enter/Exit the Play mode 4. Obser... Read more

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[Android] Visual artifacts with specific devices when Graphics API is se...

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Jan 09, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1

Steps to reproduce: 1. Open the attached “SkinnedMeshTest” project 2. Assure that in Player → Other Settings → Graphics APIs Vulka... Read more

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