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[Android] "Internal: deleting an allocation that is older than its permi...
Reproduction steps: 1. Open the user’s attached “OnDemandRendering Test” project 2. Build and Run (File > Build And Run) 3. Obser... Read more
Unused fields in constant buffers are removed when shaders are compiled
How to reproduce: 1. Open the attached “shader_issue” project 2. In the Project window, select the “sh” shader 3. In the Inspecto... Read more
[TextMeshPro]Zero Width Space generated by TextMeshPro InputField set to...
Reproduction steps: 1. Open the attached "ReproProj.zip" 2. Open "Assets/Scenes/SampleScene" 3. Observe the Game View Expected... Read more
[Android] Opaque Alpha Clip shader is not rendered on some Android devic...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Bug Scene.unity” Scene 3. Switch to Android Pla... Read more
NavMesh Agents struggle to make sharp turns when the application's frame...
How to reproduce: 1. Open the attached “navmesh_fps_issue” project 2. Open the “TestScene” (Assets > AITest > TestScene) 3. Ente... Read more
Memory leak when using SerializeReference in IL2CPP Build
How to reproduce: 1. Open the attached project "SerializeReference MemLeak.zip" 2. Build And Run the project 3. Open the Memory P... Read more
[Usability][URP] Static Shadow Caster (from hdrp) flag does nothing
*Steps to reproduce* # Create a new project or import an existing one using Unity 2021.3 LTS or newer # Add a 3D object to the s... Read more
Crash on Component_Get_Custom_PropTransform when using MemberwiseClone()...
Reproduction steps: 1. Open the attached project “BugCrashTesting.zip” 2. Open “SampleScene” 3. Enter and exit Play Mode 4. Obse... Read more
Enter/Exit Play mode loading times are a lot longer when a lot of collid...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “PackedScene” scene 3. Enter/Exit the Play mode 4. Obser... Read more
[Android] Visual artifacts with specific devices when Graphics API is se...
Steps to reproduce: 1. Open the attached “SkinnedMeshTest” project 2. Assure that in Player → Other Settings → Graphics APIs Vulka... Read more
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