Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.4f1
2023.3.0b1
6000.0.0b11
Issue ID
UUM-59579
Regression
No
Unused fields in constant buffers are removed when shaders are compiled
How to reproduce:
1. Open the attached “shader_issue” project
2. In the Project window, select the “sh” shader
3. In the Inspector, click “Compile and show code”
4. Using the search function (CTRL+F) find different entries for “UnityPerDraw”
5. Observe the amount of fields contained in each constant buffer
Expected result: All fields declared in the constant buffer are present
Actual result: Some fields are removed upon shader compilation
Reproducible in: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Add comment