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[Shurken] Enabling 'Motion Vectors for Vertex Animation' on the particle...
Repro steps:1. Import the attached package2. Open the repro scene3. Press play4. Observe the motion blur on the particles Expected o... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more
[HDRP] Incorrect exposure of Volumetric clouds planar reflection
Version tested: 2021.2.0a19 + HDRP 12.0 Steps to reproduce: 1) Open attached project2) Make sure Exposure Control is enabled in HDRP... Read more
[HDRP] DLSS documentation issues and default value OptimalSettings
This fogbugz is to track a few we already discussed with Kleber: Documentation Is lacking a small step before Allow DLSS, to enable ... Read more
[HDRP] Freeze or Crash when starting a Player build with -force-d3d12 ar...
How to reproduce:1. Open the attached project named "ForceD3D12Crash.zip"2. In the Project settings, check if the D3D11 graphics API... Read more
[HDRP] Path tracer issue with lamps in the HDRP template
Reproduction:1) Create a new HDRP template2) Run wizard for DXR setup3) Add path tracing with default settings4) Find the lamp in th... Read more
[HDRP] Need to update HDRP wizards documentation
The location of HDRP wizard is outdated in the doc Read more
[macOS][HDRP] Game window framerate is lower when first starting a scene...
Reproduction steps:1. Create a new HDRP template project2. Make sure Scene and Game windows are docked in the same tab3. In the Game... Read more
[HDRP] Render layer names get dropped when upgrading the project
Version tested: 2021.2.0.a19 + 12.0.0 (Packman) / Master (d57df7070ed1242592cdb2a4d861dbe845d3c63f) Steps to reproduce: 1) Open a19.... Read more
Editor crashes or "Thread group size must be above zero" is thrown when ...
How to reproduce:1. Open the user's attached "BBTracker.zip" project2. Open the "Test Device" Scene3. Enter Play Mode Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used