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Errors are thrown when exiting Play Mode while simulating Virtual Players
How to reproduce: 1. Open the “MultiplayerPlayMode“ project 2. Open the “1_Bootstrap“ scene in Assets\CodeSmile\MultiPal\Scenes 3... Read more
Exported CSV Localization Table is malformed after deleting a locale fro...
How to reproduce: 1. Open the “LocalizationExportIssue“ project 2. In the Project window select the “Assets/Localization Settings”... Read more
Nested Lists in Scriptable Objects crash the Inspector and the "Assertio...
How to reproduce: 1. Open the “Bug demo.zip“ project 2. Select the “new behaviour script“ Asset in the Project tab 3. Create an e... Read more
[VFX] Custom HLSL Block failure without `in` identifier
*Steps to reproduce:* 1. Create CustomHLSL block 2. Edit HLSL code 3. Remove `in` before `float speedFactor` *Actual resul... Read more
Editor crashes, freezes, or throws a “StackOverflowException" error when...
How to reproduce: 1. Open the “FaultyFlags“ project 2. Select the “Assets/Scripts/TestGraph 1” Asset 3. In the Inspector window s... Read more
Windows plugin architecture is not auto-detected if the plugin is outsid...
*Steps to reproduce:* 1. Open the attached project 2. Click on either any plugin 3. Notice that the architecture is set to AnyC... Read more
Lighting intensity is added every frame when the GPU Resident Drawer is ...
How to reproduce: 1. Open the “gpu-resident-drawer-bug.zip“ project 2. Open the “SampleScene“ 3. Select the “PC_RPAsset.asset” in... Read more
Two variants of a Windows editor only plugin, one targeting x86 and one ...
*Steps to reproduce:* 1. Open the attached project 2. Build Windows player 3. Observe build errors: Assets\Plugins\PluginTes... Read more
Editor log spam when Unity with an editor plugin in the project that tar...
*Steps to reproduce:* 1. Download attached project 2. Click on Facepunch.Steamworks.Win32.dll in the inspector 3. Observe warni... Read more
UI Click events ignored on nested child GameObjects when using the Input...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the scene “Assets/Scenes/SampleScene_OldInput.unity” 3. ... Read more
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