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Votes
0
Found in
6000.0.0b14
Issue ID
UUM-69385
Regression
Yes
Lighting intensity is added every frame when the GPU Resident Drawer is set to Instanced Drawing and the Intensity Multiplier is set to over 1
How to reproduce:
1. Open the “gpu-resident-drawer-bug.zip“ project
2. Open the “SampleScene“
3. Select the “PC_RPAsset.asset” in the Project tab
4. Change the GPU Resident Drawer to “Instanced Drawing” in the Inspector
5. Change the Intensity Multiplier to 1.01 in the Lighting tab > Environment > Environment Lighting
Expected results: The lighting stays at the same level
Actual results: The lighting keeps building up over time
Reproducible in: 2023.3.0a16, 6000.0.0b14
Not reproducible in: 2023.3.0a15
Could not test in: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1 (no “GPU Resident Drawer“)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
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