Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in [Package]
1.5.1
Issue ID
LOC-1105
Regression
No
Exported CSV Localization Table is malformed after deleting a locale from Localization Settings
How to reproduce:
1. Open the “LocalizationExportIssue“ project
2. In the Project window select the “Assets/Localization Settings” Asset
3. In the Inspector window under the “Available Locales” remove the “French (fr)” locale
4. Open the Localization Tables window (Window > Asset Management > Localization Tables)
5. Make sure to select “New Table(StringTable)” for the “Selected Table Collection” field
6. Export the table to CSV (3 dots > Export > CSV)
Expected result: The exported CSV file is properly formatted
Actual result: The exported CSV file is malformed
Reproduced with: 1.4.5 (2021.3.37f1), 1.5.1 (2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14)
Reproduced on: macOS 14.4.1 (M1) (by reporter), Windows 11
Not reproduced on: No other environment tested
Note: An example of the malformed CSV file is provided in the internal comments
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
Add comment