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Fixed
Fixed in 1.2.2
Votes
0
Found in [Package]
1.0.0
Issue ID
MTTB-200
Regression
No
Errors are thrown when exiting Play Mode while simulating Virtual Players
How to reproduce:
1. Open the “MultiplayerPlayMode“ project
2. Open the “1_Bootstrap“ scene in Assets\CodeSmile\MultiPal\Scenes
3. Select Window → Multiplayer Play Mode
4. Activate all the Virtual Players
5. Enter Play Mode
6. Exit Play Mode
7. Observe all the Consoles
Expected result: No errors are seen
Actual result: Errors are seen
Reproducible with: 1.0.0-pre.2 (6000.0.0a12), 1.0.0 (6000.0.0b14)
Reproducible on: Windows 10, Windows 11 (user’s device)
Not reproducible on: No other environment tested
Errors:
(Always throw in 1.0.0 (6000.0.0a12))
Destroy may not be called from edit mode! Use DestroyImmediate instead.
Destroying an object in edit mode destroys it permanently.
UnityEngine.UIElements.UIElementsRuntimeUtilityNative:UpdatePanels ()
(Sometimes thrown in 1.0.0 and 1.0.0-pre.2 (6000.0.0a12), 1.0.0 (6000.0.0a13, 6000.0.0a14) )
Assertion failed on expression: '!(InstanceID_AsSInt32Ref(instanceID) & 1)'
InvalidOperationException: This cannot be used during play mode, please use SceneManager.LoadScene()/SceneManager.LoadSceneAsync() instead.
Note: If the issue does not reproduce, repeat the steps 5 and 6 multiple times
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Resolution Note (fix version 1.2.2):
Tested with 1.2.2.
Resolution Note:
Tested with 1.3.0-pre.2.