Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.6f1
2019.4
2021.1
Issue ID
1229959
Regression
No
Collaboration lose Unity Team access when macbook's lid is closed and reopened
How to reproduce:
1. Create a new project
2. Open the Collaborate window and press the 'Set Project ID' button
3. In the Project Settings window, set organization
4. Press the 'Set Project ID' button in Project Settings
5. Enable Collaborate in Project Settings
6. Create a few Materials in Project Browser
7. Close the laptop's lid and wait for about 10 secs
8. Open the lid
9. Publish changes
Expected result: Changes are saved with no errors
Actual result: 'Refresh complete. Access required for Unity Teams', 'Requires Unity Teams' errors are thrown, or stucks on 'Committing changes to server' message. Changes can not be published until the Editor is restarted
Reproducible with: 2019.4.14f1, 2020.1.10f1, 2020.2.0b10, 2021.1.0a4
Can not test with: 2018.4.29f1 when publishing changes nothing happens
Notes:
- Tested using MacBook Pro (macOS 11.0 Beta)
- Video of reproduction is attached in Edit
- Not reproducible with Lock Screen or Sleep methods, closing the laptop's lid is necessary
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning "Unable to load Unity.Android.Gradle's referenced assembly NiceIO ..." when recompiling scripts
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
Resolution Note (2021.1.X):
Collab is currently transitioning into maintenance mode as the team works on a replacement offering, which will be announced in the coming months. Closing this bug as Won't Fix.