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The MustDisposeResource attribute is missing when using the Unity JetBra...
Reproduction steps:1. Open the attached “RiderTest” project2. Open the “Assets/SomeExampleComponent.cs” script with Rider 2023.3.4 o... Read more
[iOS] Error "RenderPass: Attachment 0 was created with 4 samples but 1 s...
How to reproduce:1. Open the “IN_79256” project2. In the Build Settings make sure iOS platforms is selected3. Build project to the d... Read more
The "INSTANCING_ON" shader variant is getting stripped when building the...
How to reproduce:1. Open the “ReproAssetShader“ project2. Open the “SampleScene“3. Set the “Edit/Project Settings/Graphics/Instancin... Read more
[iOS] Building a project for iOS with 'Launch Screen' set to 'Custom Sto...
Steps to reproduce: Open attached project (storyboard-bug.zip) Switch to iOS Check Player Settings/Splash Screen window Notice that ... Read more
[VFX Graph] Create Node menu "Show details panel" icon is blurry
Steps to reproduce: Create a project and import the Visual Effects package. Assets > Create > Visual Effects > Visual Effec... Read more
[Ubuntu] Shader Graph Create Node menu can't be resized smaller, jumps i...
Steps to reproduce: Open a URP project. Assets > Create > Shader Graph > Blank Shader Graph. Open this graph. Press Space t... Read more
Text is overlapping when using RTL
How to reproduce:1. Open the attached project "IN-79503.zip"2. Open Assets/Scenes/TestScenes/UI Test Scene.unity Expected results: T... Read more
Tile Asset Inspector "Flags" fields dropdown has an empty space below th...
How to reproduce:1. Open the attached "2DET" project2. In the Project window, navigate to Assets -> Tilemaps -> Ground -> T... Read more
Shader cache is not used when building the Player repeatedly
Reproduction steps:1. Open the attached “BugReportWireframe.zip“ project2. Go to “File → Build settings“3. Press the arrow on the ri... Read more
Shaders are always recompiled when the Editor is opened
Reproduction steps:1. Open the attached “IN-77989“ project2. Open the “Level_Bionic_Downfall“ scene and observe the Scene view3. Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes