Search Issue Tracker
By Design
Votes
0
Found in
2021.3.40f1
2022.3.36f1
6000.0.10f1
Issue ID
UUM-75458
Regression
No
[2D] Freeform 2DLight is glitching when editing its shape
How to reproduce:
1. Open the attached project "2DLight"
2. Open the "SampleScene" scene
3. Select the "Light 2D" GameObject in the Hierarchy
4. In the Inspector, under the "Light 2D" Component click "Edit Shape"
5. Spin the editing handle around the light center
6. Observe the light
Expected results: The light is not corrupted no matter its shape
Actual results: At some positions, the light becomes corrupted
Reproducible with: 2021.3.40f1, 2022.3.36f1, 6000.0.10f1
Reproducible on: macOS Sonoma 14.5
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Some of the subdivision levels are not shown by default when displaying probes using the Rendering Debugger
- Numeric field expressions do not provide correct results when used in a public float field in the Inspector
- [APV] The anti-seam system doesn’t process ShadowMask and SkyOcclusion data
- Adding and editing trees in Terrain doesn't add to Undo History
- The Baked Lightmap debug doesnt work with HDRP terrains
Resolution Note:
nil