Search Issue Tracker
By Design
Votes
0
Found in
2021.3.40f1
2022.3.36f1
6000.0.10f1
Issue ID
UUM-75458
Regression
No
[2D] Freeform 2DLight is glitching when editing its shape
How to reproduce:
1. Open the attached project "2DLight"
2. Open the "SampleScene" scene
3. Select the "Light 2D" GameObject in the Hierarchy
4. In the Inspector, under the "Light 2D" Component click "Edit Shape"
5. Spin the editing handle around the light center
6. Observe the light
Expected results: The light is not corrupted no matter its shape
Actual results: At some positions, the light becomes corrupted
Reproducible with: 2021.3.40f1, 2022.3.36f1, 6000.0.10f1
Reproducible on: macOS Sonoma 14.5
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Resolution Note:
nil