Search Issue Tracker
Fixed
Fixed in 2021.3.44f1, 2022.3.47f1, 6000.0.20f1, 7000.0.0a1
Votes
1
Found in
2021.3.40f1
2022.3.36f1
6000.0.10f1
Issue ID
UUM-75459
Regression
No
Original state value changes when modifying StateMachineBehaviour value in copied state
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/New Animator Controller.controller” animator controller
3. Click on the “New State” state
4. In the Inspector window observe the “Test Val” value is 5
5. Copy the “New State” state (ctrl+c)
6. Paste it (ctrl+v)
7. Click on the “New State 0” state
8. In the Inspector window change the “Test Val” value to 3
9. Click on the original “New State” state
10. In the Inspector window observe the “Test Val” value
Expected result: “Test Val” value remains 5
Actual result: “Test Val” value has changed to 3
Reproducible with: 2021.3.40f1, 2022.3.36f1, 6000.0.10f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment