Search Issue Tracker
Fixed
Fixed in 1.11.0, 7000.0.0
Votes
0
Found in [Package]
1.10.0
7000.0.0
Issue ID
ISXB-953
Regression
Yes
PreUpdate.InputForUIUpdate generates garbage every frame when the Input System package is installed
Reproduction steps:
1. Open the attached “Test14“ project
2. Open the “Assets/Scenes/SampleScene” scene
3. Enter the Play mode
4. Open the Profiler via Window -> Analysis -> Profiler
5. Profile for a few seconds then stop and select a random frame
6. Select the hierarchy mode
7. Search for “PreUpdate.InputForUIUpdate”
8. Observe the results
Expected Result: GC Alloc for PreUpdate.InputForUIUpdate is 0B
Actual Result: GC Alloc for PreUpdate.InputForUIUpdate is 128B
Reproducible with: 1.8.2 (2023.2.0a14, 6000.0.10f1)
Not reproducible with: 1.7.0 (2021.3.40f1), 1.8.2 (2021.3.40f1, 2022.3.37f1)
Could not test with: 1.8.2 (2023.2.0a13) (due to errors caused by the Input System package)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment