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Player crashes when pressing Alt-F4 on full screen mode when it is build...
Player crashes when pressing Alt-F4 on full screen mode when it is build using OpenGLCore Steps to reproduce:1. Open attached projec... Read more
[Collab] NaN years ago displays at the bottom of the collab window after...
Title: [Collab] NaN years ago displays at the bottom of the collab window after starting a new project Steps to Reproduce:1. Open Un... Read more
Crash in Transform::ClearTransformHierarchyAndApplyToSerializedData when...
To reproduce:1) Select PrefabEditPanel2) Click "Create Prefab Instance" button two or more times. A prefab is added to Contents with... Read more
[Particles] Emission over distance not working when moving parent with n...
To reproduce:1. Open attached project (repro857495.zip)2. Play test scene3. Open scene view4. Select Particle system object and move... Read more
NetworkConnection.isConnected is true after server was stopped and clien...
To reproduce: 1. Open the project, attached by the user (Agar2.zip)2. Build the project for standalone3. Open the build and press St... Read more
Sprite breaks when function 'EditorUtility.CopySerialized is used to mod...
To reproduce:1. Open attach project;2. Select "SelectMe" in project3. Click "1.Create the sprite of star image" Button in inspector4... Read more
[VR Input] Oculus Touch and OpenVR documentation wrong or button mapping...
The Documentation reports that the Left Controller Menu button on Vive corresponded to Button.Three (X) on the touch controller. How... Read more
Crash at D3DKMTCloseAdapter when launching Unity with a GPU which has ol...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Standalone builds crash on launch in Facebook GameRoom at physx::shdfnd:...
Steps to reproduce:1. Open attached projectAlternatively - create a new project and import Facebook SDK package2. Build Windows stan... Read more
[Particles] Game crashes when new particles spawn
To reproduce:1) Open attached project and "main_staticmap" scene2) Play it3) Right click on any object and shoot down single enemy4)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed