Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0f2
Issue ID
857031
Regression
Yes
Standalone builds crash on launch in Facebook GameRoom at physx::shdfnd::Foundation::getTempAllocFreeTable
Steps to reproduce:
1. Open attached project
Alternatively - create a new project and import Facebook SDK package
2. Build Windows standalone
3. Open Facebook GameRoom
4. Click on your profile (top left) and select [DEV] Debug Unity
5. Select Windows Standalone .exe
Result: game crashes before launching, Facebook GameRoom throws "Sorry, something went wrong."
Reproducible with: 5.5.0b3, 5.5.0p1
Not reproducible with: 5.4.3p3, 5.5.0b2
Regression introduced in 5.5.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment