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ReflectionProbe.texture always returns null in HDRP
How to reproduce: 1. Open the user's attached "Unity_Reflection_Probes.zip" project 2. Open the "Reflection_Probes" Scene 3. Press t... Read more
[HDRP] "Generated inconsistent result for asset" warnings appeared on op...
"Generated inconsistent result for asset" warnings appeared on opening HDRP Template Steps to Repro: 1. Create a new Project in HD... Read more
[HDRP][PathTracer] Pathtracer max sample should be higher than 4096
After discussing multiple time with users and with Path Tracer developper, it has been decided that 4096 as max samples can be low a... Read more
[HDRP] Global Settings ignore the path set via Fix All in HDRP wizard
When setting up a project with HDRP wizard we can choose where to store assets. The path is ignored by GlobalSettings asset. See the... Read more
[HDRP] Bounce light is not affected by atmospheric attenuation when baki...
Reproduction steps: 1. Open the attached project ("Sun GI Test.zip") 2. Open the "OutdoorsScene" scene 3. Open the Game window Expe... Read more
[HDRP] Ovelapping reflections will not blend and cause rendering issues
How to reproduce: 1. Open attached project ".zip" 2. Open the Overlapping reflection probes bug scene Expected result: No square i... Read more
HDUtils.RendererList in different CustomPasses are interfering with each...
How to reproduce: 1. Open the attached project 2. Open the "Gold_1_Master" Scene 3. Observe the "FishBowl" GameObject in the Game vi... Read more
[Light Anchor] Pivot drift when using high distances
When using a very high "Distance" value beyond 10.000 units, the pivot used for the anchor will start to translate, and the light wi... Read more
[HDRP] Creating an HDRP Asset on new 3D Project fails and throws error
Occurs on Master (16cf93639d) Doesn't occur on SRP2Core version packaged with Version: 2021.2.0a13.1875 Repro steps: 1. Create a ne... Read more
[HDRP] [PS4] Lanczos upscale produces incorrect results on PS4
Version tested: 2021.2.0a13 + Master (e847d131163d9ed6f68fa942dda7e4eb4f51ddc2) Steps to reproduce: 1) Create an HDRP template 2) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type