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[HDRP][DXR] Incorrect passes are rendered when Path Tracing override is ...
How to reproduce: 1. Open the "AreaLightCulled.zip" project 2. Open the "HDRPShowcasePictures" Scene 3. Select the "DefaultSettingsV... Read more
Performance drop in empty Scene when project is built with HDRP
How to reproduce: 1. Open a new HDRP project 2. Create and open a new Scene 3. Disable VSync in the Quality Settings 4. Go to File -... Read more
[HDRP] Hair shaider specular lighting is different when comparing Area v...
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more
[HDRP] "Thread group size must be above zero" exception thrown on draggi...
Texts in the LookDev window are also unwrapped and the window becomes white Steps to Repro: 1. Create a new HDRP Template 2. Open ... Read more
[HDRP] "Generated inconsistent result for asset" warnings appeared on op...
"Generated inconsistent result for asset" warnings appeared on opening HDRP Template Steps to Repro: 1. Create a new Project in HD... Read more
[HDRP][PathTracer] Pathtracer max sample should be higher than 4096
After discussing multiple time with users and with Path Tracer developper, it has been decided that 4096 as max samples can be low a... Read more
[HDRP] Global Settings ignore the path set via Fix All in HDRP wizard
When setting up a project with HDRP wizard we can choose where to store assets. The path is ignored by GlobalSettings asset. See the... Read more
[HDRP] Bounce light is not affected by atmospheric attenuation when baki...
Reproduction steps: 1. Open the attached project ("Sun GI Test.zip") 2. Open the "OutdoorsScene" scene 3. Open the Game window Expe... Read more
[HDRP] Ovelapping reflections will not blend and cause rendering issues
How to reproduce: 1. Open attached project ".zip" 2. Open the Overlapping reflection probes bug scene Expected result: No square i... Read more
HDUtils.RendererList in different CustomPasses are interfering with each...
How to reproduce: 1. Open the attached project 2. Open the "Gold_1_Master" Scene 3. Observe the "FishBowl" GameObject in the Game vi... Read more
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