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Android TouchScreenKeyboard not always returns value to InputField for s...
Using Android TouchScreenKeyboard, does not always returning value to uGUI InputField on some devices Read more
[UI:Inputfield]Text doesn't get saved if you don't tap "Done" or "Ok" on...
When you are writing into input field and tap outside keyboard to close it, the text doesn't save - you must click Ok/Done for that. Read more
[WSA] 'Build' button does not work when 'C# projects' are enabled
1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more
Asset Serialization - Force Text ... This will crash the editor when loa...
Steps to reproduce:1. Open attached project's scene "test".2. Duplicate ROOT game object.3. Check that Edit -> Project Settings -... Read more
Using special folder named "~" throws warnings that the files inside it ...
How to reproduce: 1. Create a new project2. Open the project /Assets folder using Explorer/Finder3. Create a folder named '~'4. Put ... Read more
IPointerExitHandler.OnPointerExit not triggered if object below pointer ...
Reproduction steps:1. Open the user project "UnityBugs"2. Open the scene "HoverBug"3. Enter play mode4. Hover the UI panel in the sc... Read more
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more
Mecanim transition preview freeze
Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro:Open... Read more
WaitForEndOfFrame() and Procedural Meshes make Standalone Player Crash
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press 'S' to instantiate an object without using a corout... Read more
Linux: Pressing TAB while editing text in an input field inserts an actu...
-e: see title, doesn't do that on windows or osx standalone -repro:--create new scene--add input field http://docs.unity3d.com/Manua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS