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NativeArray with Allocator.Temp is disposed when used with Async/Await
Steps to reproduce:1. Create a new project2. Download and import the attached script "TempAllocatorAccess.cs"3. Assign the script to... Read more
Incorrect depth values when using "Render Objects" feature
How to reproduce:1. Open the attached “IN-80085“ project2. Open the “RenderObjectDepth” scene3. Enter Play Mode4. Open and enable Fr... Read more
Memory leak when using .NET sockets
Reproduction steps:1. Open the attached “BugRepro” project2. Build and Run the project (File > Build and Run)3. Open the “Task Ma... Read more
[Splines] Removed spline automatically reappears at runtime in prefab Sp...
Issue: After adding and removing a spline within a spline container on a prefab (or child object of a prefab), the removed spline wi... Read more
The Editor is not installed correctly and the Layout is broken when it i...
How to reproduce:1. Install Unity Editor on the path containing a special character (e.g. C:\Program Files\Unity\Programozás)2. Cre... Read more
ArgumentOutOfRangeException: when pressing submit twice on EnumField
Steps to reproduce: 1. Add a UI Document with the attached UXML file 2. Press play 3. Select the EnumField (tab or click) 4. Press s... Read more
The Custom Function Nodes Body block doesn't have any controls to proper...
Steps to reproduce: Create or Open a Project with the Shader Graph installed In the Project Browser create a Shadergraph and open it... Read more
GameObjects with Materials that utilize Shaders from the "CScape" Asset ...
How to reproduce:1. Open the “Paragon” project attached in a G-Drive folder2. Open the “City” scene3. Click on the “ParagonPipeline”... Read more
[ShaderGraph] Legacy nodes in the graph can result in a NullReferenceExc...
Steps to reproduce: Open the attached URP Unity Project in your modern Unity version (original project version is 2019.3.15f1 so tha... Read more
Users have the option to change Colors for Block Nodes in the Master Sta...
Steps to reproduce: Create or Open a Project with the Shader Graph installed In the Project Browser create a Shadergraph and open it... Read more
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