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Crash on RenderTexture::Create when opening a specific project
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: The project opensActual result: Editor crashes Reprodu... Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce:1. Open the attached “IN-72997” project2. Open the “SampleScene”3. Select the “Test” GameObject in the Hierarchy4. ... Read more
LOD Group renderers incorrectly retain their asset path when instantiate...
How to reproduce:1. Open the attached “IN-74727” project2. Open the “SampleScene”3. Select the “Test” GameObject in the Hierarchy4. ... Read more
Enum fields are rendered as Integer fields when serialized in a nested s...
Reproduction steps:1. Open the attached “EnumSerializationBug” project2. Open the “Assets/Scenes/SampleScene” scene3. In the Hierarc... Read more
Sprites in a UIDocument expand when hovered over and the sprite is in a ...
Reproduction steps:1. Open the attached "ReproProj" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter the Play mode4. In ... Read more
The Property's reference does not default to "_MainTex" when creating a ...
Reproduction steps:1. Open the “IN-73972.zip” Project2. Open the “MainTex” Shader in Assets > Shaders3. Create a new Texture2D Pr... Read more
The "--additional-libraries" argument is ignored when building projects ...
How to reproduce:1. Open the attached “IL2CPP_additional_libraries_issue“ project2. Open the “ProjectSettings.asset” file (IL2CPP_ad... Read more
Matching Selectors list not updating correctly with element's pseudo-sta...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4. O... Read more
[Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(E...
Reproduction steps:1. Open the attached “URP_Sample” project2. Build and run the Player (File > Build And Run)3. Let the Player r... Read more
The primitive object of type Cube GameObject is hexagonal and elongated ...
How to reproduce:1. Open the “ReproProject“ project2. Open the “TestScene“3. Drag and Drop the “LaserShooter.prefab“ to the Hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject