Search Issue Tracker
Fixed
Fixed in 6000.1.0a4, 7000.0.0a20, future release
Votes
0
Found in
6000.0.13f1
6000.1.0a3
Issue ID
UUM-76359
Regression
No
Subsurface scattering is leaking color from areas with subsurface mask to 0
When you set a material with a subsurface mask texture and a diffusion profile (for example a snowy terrain), and a directional light. Then the color from areas with a mask at 0 (these zones are not affected by the diffusion profiles) leaks to parts with a non-null subsurface mask value (color from rocks leaks into the snow).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
Add comment