Search Issue Tracker
Fixed
Fixed in 6000.1.0a4, 7000.0.0a20
Votes
0
Found in
6000.0.13f1
6000.1.0a3
7000.0.0a1
Issue ID
UUM-76359
Regression
No
Subsurface scattering is leaking color from areas with subsurface mask to 0
When you set a material with a subsurface mask texture and a diffusion profile (for example a snowy terrain), and a directional light. Then the color from areas with a mask at 0 (these zones are not affected by the diffusion profiles) leaks to parts with a non-null subsurface mask value (color from rocks leaks into the snow).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment