Search Issue Tracker
In Progress
Votes
0
Found in
6000.0.13f1
Issue ID
UUM-76359
Regression
No
Subsurface scattering is leaking color from areas with subsurface mask to 0
When you set a material with a subsurface mask texture and a diffusion profile (for example a snowy terrain), and a directional light. Then the color from areas with a mask at 0 (these zones are not affected by the diffusion profiles) leaks to parts with a non-null subsurface mask value (color from rocks leaks into the snow).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment