Search Issue Tracker
Fixed
Fixed in 6000.1.0a4, 7000.0.0a20, future release
Votes
0
Found in
6000.0.13f1
6000.1.0a3
Issue ID
UUM-76359
Regression
No
Subsurface scattering is leaking color from areas with subsurface mask to 0
When you set a material with a subsurface mask texture and a diffusion profile (for example a snowy terrain), and a directional light. Then the color from areas with a mask at 0 (these zones are not affected by the diffusion profiles) leaks to parts with a non-null subsurface mask value (color from rocks leaks into the snow).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment