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"System.Net.CookieContainer" throws an "ArgumentException" error when us...
How to reproduce: 1. Make sure to switch the system locale to one that does not conform to UTF-8 like “Japanese (Japan)” 2. Make s... Read more
[tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and...
*Steps to reproduce:* # Open attached project (Controllers-TestProject-master.zip) # Switch target to tvOS # Make sure *Target... Read more
Context menus open on a different monitor when there are three monitors ...
Reproduction steps: 1. Create a new 3D project 2. Right-click in the Hierarchy window Expected result: The context menu opens o... Read more
Incorrect URL is opened when opening Release Notes
Reproduction steps: 1. Open “ReproProject” project 2. Open Release Notes (Help > Release Notes) 3. Observe the URL opened in the ... Read more
Crash on memcpy when importing lightmaps after GI bake
Reproduction steps: 1. Open the “repro_IN-70450“ project 2. Open the “/Assets/Furious/Data/GoblinDungeon/Scenes/GoblinDungeon.unit... Read more
[Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player ...
Reproduction steps: 1. Open the attached “bugrepro” project 2. Click File > Build And Run Expected results: Player is run witho... Read more
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect ch...
How to reproduce: 1. Open the “RenderPipelineBrokenAfterChange“ project 2. Open the “SampleScene” 3. Change the “Scriptable Rende... Read more
Active profile not found in build window data source when creating new p...
*Steps to reproduce:* 1. Make sure game core player and standalone built 2. Create new project 3. Open File > Build Profile... Read more
[Player Settings] [Common] [Scripting Compilation] - Update scripting de...
*Steps to reproduce:* 1. Open Files > Build Profiles 2. Create a build profile, make it active (press Switch Profile) 3. Ad... Read more
[Player Settings] [WebGL] [Rendering] - Texture Compression Format shoul...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a new WebGL build profile and add player settings to it 3. Ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP