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Fixed

Fixed in 6000.0.4f1

Votes

0

Found in

6000.0.0b16

Issue ID

UUM-70174

Regression

No

[Player Settings] [WebGL] [Rendering] - Texture Compression Format should be changed per profile and not globally

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*Steps to reproduce:*

1. Open File > Build Profiles

2. Create a new WebGL build profile and add player settings to it

3. Change Texture Compression Format under Other Settings > Rendering

*Actual results:* Note that when the texture compression format is changed for the non-active build profile it also changes the value globally in Project Settings. If the texture compression format is changed in project settings the profile value gets changed as well.

*Expected results:* Project settings' player settings shouldn't change the custom build profile texture compression format value and vice-versa.

*Reproducible with versions:* 

*Not reproducible with versions:* 

*Can’t test with versions:* 

*Tested on (OS):* 

*Notes:*
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