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[HDRP] Check Scene Content for HDRP Ray Tracing - unclear what it does
We have this option under Edit/Render Pipeline/HD Render Pipeline/Check Scene Content for Ray Tracing (location might have changed).... Read more
[HDRP] NullReference error when adding any Override to a volume
Reproduction:1) Open any project using hdrp master2) Create a volume3) Select the volume in the assets folder (important)4) Try addi... Read more
[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...
Steps to reproduce:1. Open attached project2. Open SampleScene3. Look at the bottom of the cube object4. Observe that the screen goe... Read more
[HDRP] When multiple scenes are used, Lighting tab can show incorrect in...
In the lighting tab, we display the Static lighting of whatever scene is active (marked in bold in the hierarchy). However, instead ... Read more
[HDRP] Unable to duplicate currently selected Environment Library in Loo...
ArgumentOutOfRangeException error is thrown in the console. Steps to repro:1. Create a new HDRP template project.2. Windows > Ren... Read more
[HDRP] Tube light's mode enum can be overridden to either Baked or Mixed...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled2. Create a new area... Read more
[HDRP] Disc light's mode enum shows Realtime and Mixed as selectable lig...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled2. Create a new area... Read more
[HDRP] Warning which is shown when a disc light is used is misleading
Steps to reproduce: 1. In the lighting settings window, make sure to enable Realtime Global Illumination2. Make sure that Baked Glob... Read more
[HDRP] ArgumentException error thrown on adding Ray Tracing override to ...
ArgumentException error thrown on adding Ray Tracing override to "LookDev Volume Profile Asset" in HDRP Default Settings Steps to re... Read more
[HDRP] Global Illumination properties for emissive materials are missing...
Steps to reproduce: 1. Create a new HDRP project, or open an existing one2. Create a new material3. Expand the Emission Inputs heade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS