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[HDRP] When multiple scenes are used, Lighting tab can show incorrect in...
In the lighting tab, we display the Static lighting of whatever scene is active (marked in bold in the hierarchy). However, instead ... Read more
[HDRP] Unable to duplicate currently selected Environment Library in Loo...
ArgumentOutOfRangeException error is thrown in the console. Steps to repro: 1. Create a new HDRP template project. 2. Windows > Re... Read more
[HDRP] Tube light's mode enum can be overridden to either Baked or Mixed...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled 2. Create a new ar... Read more
[HDRP] Disc light's mode enum shows Realtime and Mixed as selectable lig...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled 2. Create a new ar... Read more
[HDRP] Warning which is shown when a disc light is used is misleading
Steps to reproduce: 1. In the lighting settings window, make sure to enable Realtime Global Illumination 2. Make sure that Baked Gl... Read more
Broken link in HDRP manual
On this page https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Light-Component.html clicking ... Read more
Errors are thrown when turning on "FinalImageHistogramView" HDRP debug o...
Reproduction steps: 1. Create Unity HDRP 2020.2 project 2. Open HDRP debug window: Window > Render Pipeline > Render Pipeline Debug ... Read more
[HDRP] PRB Accumulation does not work when SSR for Transparents is enabled
Repro steps : - Open attached project - Open SampleScene - Take a look at the reflection in the checker floor (in game view) - Sele... Read more
Progressive Lightmappers do not support translucent materials
Reproduction: 1) Open the attached project 2) Notice the lamp is using a translucent material, its color is produced by the point l... Read more
[HDRP] Editor freezes on changing Sky Reflection Size to Sky Resolution ...
Editor freezes on changing Sky Reflection Size to Sky Resolution 4096 in Lighting under HDRP Quality settings. Steps to repro: 1. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type