Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1318327
Regression
No
[HDRP] Global Illumination properties for emissive materials are missing in HDRP
Steps to reproduce:
1. Create a new HDRP project, or open an existing one
2. Create a new material
3. Expand the Emission Inputs header
4. Notice that the Global Illumination enum list is missing
Notes:
- This is a regression in functionality when compared to built-in RP. In built-in RP, we offered three options:
- None. Emission does not contribute neither to real-time nor baked GI. This useful in cases where users rely on bloom to achieve certain effects.
- Baked. Emission contributes only to baked GI.
- Realtime. Emission contributes only to real-time GI.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment