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0
votes
Won't Fix

Could building fails when reserved field names are used, but build in ed...

Build Pipeline

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Dec 20, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Download "863213 repro.zip"2. Enable Collab for the project3. Publish the changes4. Enable cloud build for the... Read more

2
votes
Fixed

[Android] Crash when reloading scene which uses WebCamTexture

Mobile

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Nov 28, 2016

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Version/s: 5.5.0f1

How to reproduce:1. Open the attached project2. Build and run on Android device3. Click on Button (it stops rendering RawImage and l... Read more

0
votes
Won't Fix

[NetworkBehaviour callbacks] OnSetLocalVisibility callback is called twi...

Networking

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Nov 29, 2016

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Version/s: 5.5.0f3

NetworkBehaviour callback OnSetLocalVisibility is called twice on the Player object when starting Host How we can reproduce it using... Read more

1
votes
Fixed

[Android] Built APKs with Android library (.aar) use backslash file sepa...

Android

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Nov 17, 2016

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Version/s: 5.5.0b11

Reproduction steps:1) Open user's attached project2) Build and run "Main" scene on any Android device3) Press on "Start Recog !" but... Read more

1
votes
Fixed

[Android] Light flickers when using Spotlight with Cookie and moving awa...

Mobile

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May 05, 2017

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Version/s: 5.5.3f1

To reproduce: 1. Download and open "LightCookie.zip" project.2. Build and run on a device.3. Observe how lighting flickers. Expected... Read more

0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

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Feb 27, 2017

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Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce:1) Open the... Read more

1
votes
Fixed

[Undo] Unity crashes when trying to undo component addition from a GameO...

IMGUI

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Jan 10, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Create two Game Objects3. Add an UndoBugScript to object A4. Make object B a child... Read more

3
votes
Fixed

When using Perforce and re-baking a NavMesh, the file created gets marke...

Version Control

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Mar 27, 2017

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Version/s: 5.5.2p4

When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more

0
votes
Not Reproducible

Screen Space - Camera Canvas has excessive judder on HoloLens

XR SDK

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Dec 01, 2016

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Version/s: 5.5

When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more

0
votes
Fixed

output_l crash while building custom serialized asset bundle

Deployment Management

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Nov 29, 2016

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Version/s: 5.5.0f2

Steps to reproduce:1. Open "ConversationBundle.zip" project2. From the main toolbar select Portalarium>Build>New Asset Bundles... Read more