Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
1
Found in
5.5.0f3
Issue ID
869183
Regression
No
[Undo] Unity crashes when trying to undo component addition from a GameObject which had its children deleted
Reproduction steps:
1. Open the attached project
2. Create two Game Objects
3. Add an UndoBugScript to object A
4. Make object B a child of A
5. Add any component to A
6. Deselect A
7. Hit CTRL+F4 to run code that deletes B without registering an undo operation
8. Hit CTRL+Z to reselect A
9. Hit CTRL+Z to undo the component addition for A
Expected: Unity removes the added component from A
Actual: Unity crashes during GameObject::ActivateAwakeRecursivelyInternal
Reproducible on: 5.3.7p1, 5.4.4f1, 5.5.0p4, 5.5.0b3
Tested on Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment