Search Issue Tracker

0
votes
Won't Fix

Could building fails when reserved field names are used, but build in ed...

Build Pipeline

-

Dec 20, 2016

-

Version/s: 5.5.0f3

Steps to reproduce: 1. Download "863213 repro.zip" 2. Enable Collab for the project 3. Publish the changes 4. Enable cloud build for... Read more

2
votes
Fixed

[Android] Crash when reloading scene which uses WebCamTexture

Mobile

-

Nov 28, 2016

-

Version/s: 5.5.0f1

How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on Button (it stops rendering RawImage an... Read more

0
votes
Won't Fix

[NetworkBehaviour callbacks] OnSetLocalVisibility callback is called twi...

Networking

-

Nov 29, 2016

-

Version/s: 5.5.0f3

NetworkBehaviour callback OnSetLocalVisibility is called twice on the Player object when starting Host How we can reproduce it usin... Read more

1
votes
Fixed

[Android] Built APKs with Android library (.aar) use backslash file sepa...

Android

-

Nov 17, 2016

-

Version/s: 5.5.0b11

Reproduction steps: 1) Open user's attached project 2) Build and run "Main" scene on any Android device 3) Press on "Start Recog !" ... Read more

1
votes
Fixed

[Android] Light flickers when using Spotlight with Cookie and moving awa...

Mobile

-

May 05, 2017

-

Version/s: 5.5.3f1

To reproduce: 1. Download and open "LightCookie.zip" project. 2. Build and run on a device. 3. Observe how lighting flickers. Expe... Read more

0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

-

Feb 27, 2017

-

Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more

1
votes
Fixed

[Undo] Unity crashes when trying to undo component addition from a GameO...

IMGUI

-

Jan 10, 2017

-

Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Create two Game Objects 3. Add an UndoBugScript to object A 4. Make object B a c... Read more

3
votes
Fixed

When using Perforce and re-baking a NavMesh, the file created gets marke...

Version Control

-

Mar 27, 2017

-

Version/s: 5.5.2p4

When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more

0
votes
Not Reproducible

Screen Space - Camera Canvas has excessive judder on HoloLens

XR SDK

-

Dec 01, 2016

-

Version/s: 5.5

When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more

0
votes
Fixed

output_l crash while building custom serialized asset bundle

Deployment Management

-

Nov 29, 2016

-

Version/s: 5.5.0f2

Steps to reproduce: 1. Open "ConversationBundle.zip" project 2. From the main toolbar select Portalarium>Build>New Asset Bundles 0x... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.