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URP SpeedTree shading is incorrect when displaying rotated and scaled trees
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Observe the three "Bush" GameObjects in th... Read more
[URP] 2D Renderer SetRenderTarget function throws exception after upgrad...
How to reproduce: 1. Open the user's attached "UnityProject" project 2. Open the "GameSession" Scene Expected result: The Scene is ... Read more
Move Tool Gizmo doesn't show up over the Light Anchor Gizmo when the Lig...
How to reproduce: 1. Open the user's attached "CC_Lighting" project 2. Open the "FinalScene_Lighting_Studio" Scene 3. Select the "Li... Read more
Rendering glitches in Play Mode when using Voxel Play
Reproduction steps: 1. Open the attached '1396604-sample' project 2. Open the 'World_Scene' 3. Enter the Play Mode 4. Move the Camer... Read more
[URP] Particles flicker when using GPU Instancing in Renderer Particle S...
Reproduction steps: 1. Download and open the attached "URP_Particle_GPU_Instancing_Bug.zip" project 2. Enter play mode 3. Observe th... Read more
Sprite Renderer doesn't change colors in runtime
Reproduction steps: 1. Open "Case_1390509.7z" 2. Open Scene "Bug" from the "Scenes" folder 3. Enter Play Mode 4. Select the "pfBeer"... Read more
[2D][URP] Sprite Light visuals and gizmo are wrong for sprites with a pi...
[2D][URP] Sprite Light visuals and gizmo are wrong for sprites with a pivot that isn't at center Repro steps: - Observe the differe... Read more
[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed
[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed Repro steps: - Change the PPU on the sprite that is used on eit... Read more
[2D][URP] Sprite Light 2D visuals don't update when Sprite texture is mo...
[2D][URP] Sprite Light 2D visuals don't update when Sprite texture is modified in transparent areas. Repro steps: - Open the PNG fi... Read more
[URP] There is no option to upgrade built in shaders to URP
Reproduction steps: 1. Create a new project 2. Install URP package using the package manager 3. Go Edit -> Rendering Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL