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Votes

1

Found in [Package]

13.1.5

Issue ID

1390509

Regression

No

Sprite Renderer doesn't change colors in runtime

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open "Case_1390509.7z"
2. Open Scene "Bug" from the "Scenes" folder
3. Enter Play Mode
4. Select the "pfBeer" GameObject from the Hierarchy window
5. Select the "Face" child GameObject under "pfBeer" and change the color in the Sprite Renderer Component

Expected result: Color will change
Actual result: Color won't change

Reproducible with: 10.8.1 (2020.3.27f1), 12.1.4 (2021.2.9f1), 13.1.5 (2022.1.0b5), 13.1.2 (2022.2.0a2)
Could not test with: 2019.4.36f1 (Project Material Issues)

Note:
- This doesn't happen when changing the color of the sprite in "pfTremor"

  1. Resolution Note:

    The Object pfBeer has an Animation Controller with Animation Clip (Brewer_Move etc..) that animates child object 'Face' Sprite Renderer Color to always White. Hence any changes done to SpriteRenderer on Playmode will be over-ridden by the Animation Controller's change to Color of SpriteRenderer.
    This is as expected. Nothing to fix here.

Comments (1)

  1. ImreAM

    Feb 01, 2022 08:16

    I finally found out what is the issue. I do not think it is a bug afterall or maybe it is. I have an animation controller that has different animations on it. Only one of the animations "Death" changes sprite colors. If I remove it then everything works fine and if I add it again then i can not change colors again. It is weird that even if the animation is not running at all it still forces the original colors you started with.

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