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[Oculus] Application doesn't recover after device connection was aborted...
Reproduction steps:1. Open the user's attached project "SSAOXR.zip"2. Make sure Quest 1/2 is attached and Oculus Link established3. ... Read more
[Hub] Age verification window pops up when creating a new project withou...
How to reproduce:1. Open Unity Hub2. Open the License Management section by clicking on your profile icon > Manage license3. Make... Read more
[IAP] InvalidOperationException: Collection was modified; enumeration op...
Steps to reproduce:1. Open user attached project2. Go to Services tab and import the latest IAP package3. Play the scene4. Select a ... Read more
Warning message shown when using "Deferred+" Rendering Path with Entitie...
How to reproduce:1. Open the attached project “IN-133303“2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Actual re... Read more
[URP] 'Uninitialized' camera background type does not match between the ...
How to reproduce:1. Open the attached project named "Case_1224369"2. Open the SampleScene3. Select the Main Camera and observe that ... Read more
Memory leak when entering and exiting Playmode repeatedly
Steps to reproduce:1. Create and open a new project2. Open Windows task manager3. Observe the current Unity project memory usage in ... Read more
[VFX Graph] Error i->previewArtifactID == found->second.previewArtifactI...
How to reproduce:0. Note: Reproduced using URP, reproduces only when creating and saving SG for the first time1. Create VFX Graph2. ... Read more
RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in...
Reproduction steps:1. Open the attached “IN-121120“ project2. Make sure the “Development Build” option is disabled3. Build and Run t... Read more
Editor is non-responsive and flickers when multiple Water System instanc...
Reproduction steps:1. Open the attached “KWS Mac Bug“ project2. Open the “Assets/Demo“ Scene3. In the Hierarchy window, select the d... Read more
Failed to load libmain.so when using Unity as a library and opening it i...
How to reproduce:1. Open attached project "uaal-bug-unity" in "uaal-bug.zip"2. Enable export project in Build Settings3. Build the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS