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Fixed in 7.5.2, 8.3.1



Found in [Package]


Issue ID




[URP] 'Uninitialized' camera background type does not match between the Build and Game view

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached project named "Case_1224369"
2. Open the SampleScene
3. Select the Main Camera and observe that the Background Type under the Environment settings is set to "Uninitialized"
4. Open the Game view. The background is Lime green(The last set Solid Color before Type was switched to Uninitialized)
5. Build and run the project
6. Observe the screen

Expected result: The Build and Game view match
Actual result: The background is not set in the Build indicating the mismatched behavior

Reproducible with: 2019.3.6f1, 2020.1.0b3, 2020.2.0a4
Could not test with: 2017.4.38f1(No Package Manager), 2018.4.19f1(Uninitialized type is missing)

Reproducible with package versions: 7.1.2, 7.2.1, 9.0.0-preview.0

- Uninitialized background type became available in URP 7.1.2 (2019.3.0b4)

  1. Resolution Note (fix version 8.3.1):

    Fixed in URP 8.3.1 which is available in Unity 2020.1

  2. Resolution Note (fix version 7.5.2):

    Fixed in URP 7.5.2 which is available in Unity 2019.4

Comments (11)

  1. erdostamasa

    May 28, 2022 12:04

    It is clearly not fixed, why is it marked as such?

  2. DavidStubner

    Mar 17, 2022 16:44

    Not working with Unity 2021.1.6f1 and URP 11.0 on Android and iOS

  3. emrearsay

    Mar 02, 2022 09:03

    Still Not working on Unity 2020.3.17f1, URP 10.6.0 for IOS.

  4. Trungdv

    Dec 11, 2021 05:06

    Still happening in URP 10.4.0 on Unity 2020.3.6f1 (Android build)
    Works fine in the editor but in the build, the camera only shows the Solid color.

  5. reggie_sgs

    Sep 29, 2021 14:09

    This is still not working in 2020.3.3f1 with URP 10.4.0. Why is it listed as fixed?

  6. MlleBun

    Aug 16, 2021 18:13

    Still not working on Unity 2021.1.13f1 with URP 11.0.0.

  7. Wasplay

    Jul 07, 2021 10:02

    Not working on Unity 2020.3

  8. Danielsantalla

    May 16, 2021 01:12

    Not working on Unity 2020.2.2f1 URP 12

  9. Danielsantalla

    May 16, 2021 01:10

    This is not working when exporting to Android/oculus quest. The camera clears the buffer even when I set it to Uninitialized

  10. daniellefcourt

    Feb 16, 2021 11:02

    I can also confirm this is still not working for iOS.

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