Search Issue Tracker
Active
Votes
3
Found in
2020.2.7f1
2020.3
2021.1
2021.2
Issue ID
1321977
Regression
No
Failed to load libmain.so when using Unity as a library and opening it in a sepparate Activity in Android app
How to reproduce:
1. Open attached project "uaal-bug-unity" in "uaal-bug.zip"
2. Enable export project in Build Settings
3. Build the project under .\uaal-bug\uaal-bug-native\unityAndroidBuild directory
4. Open "uaal-bug-native" in Android Studio
5. Click "Run 'app' "
6. When the app loads click the round button in the bottom right of the screen
Expected results: Unity Scene opens up
Actual results: This error pops up: Failed to load 'libmain.so'
Reproducible with: 2019.4.2561, 2020.3.61, 2021.1.6f1, 2021.2.0a16
Can't test with: 2018.4.34f1 - does not support AR
Reproducible with:
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
N/A, Oneplus OnePlus Nord, Android: 10, GPU: Adreno (TM) 620
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
Add comment