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TextMeshPro underlay does not render correctly when loading the font and...
How to reproduce: 1. Open the attached project 2. Click Play 3. Observe the Game View Expected result: You can see the underlay com... Read more
[TextMeshPro] Editor exits when "Overflow" property is changed from drop...
A Text Gameobject which is linked to itself cause Editor to exit when overflow dropdown is changed from Linked to any other option f... Read more
[Mobile] TextMeshPro - InputField doesn't open the keyboard on click if ...
How to reproduce: 1. Build the "TMP_repro.zip" project for iOS 2. Build & Run the app on a device via Xcode 3. Press on the Input Fi... Read more
Character Limit of Input Field is bypassed when using a custom TMP_Input...
How to reproduce: 1. Open the attached project ("1403543_repro.zip") 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Try enter... Read more
[TMP] Soft hyphen Unicode is outputted when setting it through script if...
Reproduction steps: 1. Open the attached Project "SoftHyphenation.zip" 2. In the Project Window under "Assets/Scenes" open "SampleSc... Read more
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce: 1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project 2. Open the InitScene and Enter the Play mode 3. I... Read more
[Android][TextMeshPro] Text on the UI buttons is not displayed when usin...
Reproduction steps: 1. Open the user's attached project "moonshades_mobile_bugreport.zip" 2. Go to Project Settings > Player > Publi... Read more
[TextMeshPro] Unable to edit Outline and Underlay property in the materi...
Unable to check/uncheck Outline and Underlay property in material preset asset. Outline and Underlay text is overlapped with the che... Read more
[Undo] TMP GameObjects remain in the scene after undoing their creation ...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Button - TextMeshPro in the active scene 3. Press Ct... Read more
Setting text property throws NullReferenceException when using TextMeshP...
How to reproduce: 1. Open the attached TMP_AutoSize.zip project 2. Enter the Play mode and press Space 3. Inspect the Game view Act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working